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	<title>The Power Review</title>
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	<link>http://www.thepowerreview.com</link>
	<description>Unbiased and Unfiltered: News, Previews, and Reviews</description>
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		<title>Farewell but not Goodbye</title>
		<link>http://www.thepowerreview.com/2013/04/20/farewell-but-not-goodbye/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=farewell-but-not-goodbye</link>
		<comments>http://www.thepowerreview.com/2013/04/20/farewell-but-not-goodbye/#comments</comments>
		<pubDate>Sat, 20 Apr 2013 15:38:52 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.thepowerreview.com/?p=479</guid>
		<description><![CDATA[I&#8217;m excited to start the next chapter of my like and I&#8217;d like to announce that I&#8217;m moving on and will no longer be in the gaming industry. Previously all I ever wanted was to work for a company for my entire career and rise within their ranks, but ultimately that&#8217;s a decision that wasn&#8217;t [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter  wp-image-480" alt="Screen shot 2013-04-18 at 6.14.01 PM" src="http://www.thepowerreview.com/wp-content/uploads/2013/04/Screen-shot-2013-04-18-at-6.14.01-PM.png" width="614" height="219" /></p>
<p>I&#8217;m excited to start the next chapter of my like and I&#8217;d like to announce that I&#8217;m moving on and will no longer be in the gaming industry. Previously all I ever wanted was to <a href="http://www.joystiq.com/2010/04/12/interview-will-cyrus-powers-winner-of-the-tester/">work for a company for my entire career and rise within their ranks</a>, but ultimately that&#8217;s a decision that wasn&#8217;t up to me. Admittedly, I didn&#8217;t handle the situation nearly as gracefully nor as professionally as I should have, but with so much emotion propelling decisions, common sense got thrown out the window.</p>
<p>That being said, I look back fondly at all the relationships I&#8217;ve forged and opportunities I&#8217;ve been given over the years. I truly believe that this industry holds claim to having the most passionate and dedicated workforce in the entire world, and it was my absolute honor to have been part of it, if only in a minor sense. Working closely with the media and helping them gain more information and enjoy products is such a rewarding experience, especially when the end result of their coverage does due justice to what you&#8217;re representing&#8230; which is in the end a GAME. That&#8217;s something that has been worrisome to me for quite some time &#8212; I know that companies have to operate with profits in mind in order to stay afloat, but in general they should remember why they got into this industry in the first place. Companies that facilitate a &#8216;culture of fun&#8217; have that shine through their products.</p>
<p>I&#8217;ll keep this short and sweet for those curious&#8230; I&#8217;ve moved to Los Angeles to pursue a career in management and sales for a thriving and stable company, but will still maintain this site as an avenue to express myself in my free-time. Even today, I just attained my 85th platinum trophy in <a href="https://twitter.com/WillJPowers/statuses/325039808999206912">Guacamelee</a> (seriously, an incredible game). I&#8217;m still following gaming news and eagerly await the launch of nextgen hardware, as I know I&#8217;ll be right there with you in line to get a PS4 on day-one. Much love to all my friends that I&#8217;ve made over the years, and to everyone (especially my wife) that has been unshakably supportive of me throughout my journey.</p>
<p>Feel free to email me directly with any questions: <a href="mailto:will@thepowerreview.com">will@thepowerreview.com</a> / Twitter: <a href="https://twitter.com/willjpowers/">WillJPowers</a></p>
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		<title>Got $90? Get a Vita!</title>
		<link>http://www.thepowerreview.com/2013/01/21/got-90-get-a-vita/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=got-90-get-a-vita</link>
		<comments>http://www.thepowerreview.com/2013/01/21/got-90-get-a-vita/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 18:23:48 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Firesale]]></category>
		<category><![CDATA[PS Vita]]></category>

		<guid isPermaLink="false">http://www.thepowerreview.com/?p=464</guid>
		<description><![CDATA[&#160; &#160; Almost a year after its North American launch, the PS Vita hasn&#8217;t seen incredible adoptions rates, but this deal by Lockerz is unprecedented. Before it runs out, get this PS Vita 3G bundle and save 70%.  If you&#8217;re interested at all in mobile gaming, you&#8217;d be stupid to pass up on this deal. Source [...]]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-465" alt="Screen shot 2013-01-21 at 10.19.40 AM" src="http://www.thepowerreview.com/wp-content/uploads/2013/01/Screen-shot-2013-01-21-at-10.19.40-AM.png" width="571" height="206" /></p>
<p>&nbsp;</p>
<p>Almost a year after its North American launch, the PS Vita hasn&#8217;t seen incredible adoptions rates, but this deal by Lockerz is unprecedented. Before it runs out, get this PS Vita 3G bundle and save 70%.  If you&#8217;re interested at all in mobile gaming, you&#8217;d be stupid to pass up on this deal.</p>
<p><a href="http://shop.lockerz.com/electronics/playstation-vita/psv-game-system-3g.html">Source</a></p>
<p>&nbsp;</p>
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		<title>Atari Files for Bankruptcy</title>
		<link>http://www.thepowerreview.com/2013/01/21/atari-files-for-bankruptcy/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=atari-files-for-bankruptcy</link>
		<comments>http://www.thepowerreview.com/2013/01/21/atari-files-for-bankruptcy/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 18:13:50 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.thepowerreview.com/?p=459</guid>
		<description><![CDATA[Atari Inc. has filed for Chapter 11 bankruptcy in order to attain autonomy from its French parent company Atari S.A. Over the next 3-4 months they are going to be liquidating all of their acclaimed IPs to the highest bidder as they look to build capital to fund the shift of the organizations focus to [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" alt="" src="http://www.nintendogal.com/wp-content/uploads/2011/06/atari_logo.png" width="560" height="211" />Atari Inc. has filed for Chapter 11 bankruptcy in order to attain autonomy from its French parent company Atari S.A. Over the next 3-4 months they are going to be liquidating all of their acclaimed IPs to the highest bidder as they look to build capital to fund the shift of the organizations focus to &#8220;primarily&#8230; digital and mobile games.&#8221; Look for more news in the coming months as we find out what new projects are taken on by Atari and who will by their long-standing franchises like Pong and Asteroids.</p>
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		<title>Housemarque Teases Possible Dead Nation Sequel</title>
		<link>http://www.thepowerreview.com/2013/01/17/housemarque-teases-possible-dead-nation-sequel/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=housemarque-teases-possible-dead-nation-sequel</link>
		<comments>http://www.thepowerreview.com/2013/01/17/housemarque-teases-possible-dead-nation-sequel/#comments</comments>
		<pubDate>Thu, 17 Jan 2013 23:11:12 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Dead Nation]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[PSN]]></category>

		<guid isPermaLink="false">http://www.thepowerreview.com/?p=452</guid>
		<description><![CDATA[ This morning Housemarque, the developer of Dead Nation and other hits such as Outland and Super Stardust HD tweeted out teasing a possible sequel to the isometric arcade zombie shooter. Couple this with the fact that their twitter background is a Dead Nation wallpaper despite having launched four games since its release and you start [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter" alt="" src="http://media.psu.com/media/dead-nation-PSN/Dead-Nation-banner.jpg" width="576" height="150" /> This morning Housemarque, the developer of Dead Nation and other hits such as Outland and Super Stardust HD tweeted out teasing a possible sequel to the isometric arcade zombie shooter. Couple this with the fact that their <a href="https://twitter.com/Housemarque">twitter background</a> is a Dead Nation wallpaper despite having launched four games since its release and you start to have a rumor on your hands.  This would be great news for PlayStation 3 owners since Dead Nation was a game published by Sony Computer Entertainment and exclusive on PSN, Sony would retain the rights to publish the sequel exclusively.  We&#8217;ve reached out to Housemarque to comment further on the story, and we&#8217;ll keep you updated with any developments.</p>
<p><img class="aligncenter size-full wp-image-453" alt="Screen shot 2013-01-17 at 3.01.03 PM" src="http://www.thepowerreview.com/wp-content/uploads/2013/01/Screen-shot-2013-01-17-at-3.01.03-PM.png" width="336" height="258" /></p>
<p>**Update** Housemarque&#8217;s <a href="https://www.facebook.com/Housemarque/posts/10151380466741211">Facebook page</a> talks about working on several projects with details to possibly come by summer and a tentative launch date within the 2013 calendar year for at least one of their games.</p>
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		<slash:comments>4</slash:comments>
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		<title>Double Fine&#8217;s New Game Launches Next Week</title>
		<link>http://www.thepowerreview.com/2013/01/16/double-fines-new-game-launches-next-week/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=double-fines-new-game-launches-next-week</link>
		<comments>http://www.thepowerreview.com/2013/01/16/double-fines-new-game-launches-next-week/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 21:45:56 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[PC/Mac]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.thepowerreview.com/?p=446</guid>
		<description><![CDATA[ The Cave is a brand new game from Double Fine that feels very reminiscent of much loved cult classics from the past. Made by the creative minds that brought such games as Maniac Mansion and Day of the Tentacle, it looks to blend old-school gameplay with visual ascetics close to that of Trine. Similar to past games, you choose [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter  wp-image-447" alt="cave2" src="http://www.thepowerreview.com/wp-content/uploads/2013/01/cave2.jpg" width="553" height="216" /> The Cave is a brand new game from Double Fine that feels very reminiscent of much loved cult classics from the past. Made by the creative minds that brought such games as Maniac Mansion and Day of the Tentacle, it looks to blend old-school gameplay with visual ascetics close to that of Trine. Similar to past games, you choose to play as a variety of different characters each with their own background and abilities. The nuance comes in due to the fact that all of the puzzles have various solutions dependent of the characters which you&#8217;ve chosen to play. Published by SEGA, look for Double Fine&#8217;s latest downloadable game, The Cave, to launch on Steam/PSN/XBL next week for $15.</p>
<p>For more screenshots, please visit <a href="http://www.flickr.com/photos/segaamerica/sets/72157629878286532/with/7262322388/">this gallery</a> provided by SEGA.</p>
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		<title>DmC Launches to Critical Acclaim</title>
		<link>http://www.thepowerreview.com/2013/01/15/dmc-launches-to-critical-acclaim/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dmc-launches-to-critical-acclaim</link>
		<comments>http://www.thepowerreview.com/2013/01/15/dmc-launches-to-critical-acclaim/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 17:44:54 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[DmC]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.thepowerreview.com/?p=434</guid>
		<description><![CDATA[Old Dante or new Dante, cynics be damned&#8230; DmC is incredible. DmC, Capcom&#8217;s reboot of the Devil May Cry franchise launches today in retail stores as well as day-in-day digitally on PlayStation Network, and boasts the second-highest critical rating in franchise history. This is quite the feat considering that DmC was one of the main [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" alt="" src="http://www.rawdlc.com/wp-content/uploads/2013/01/dmc-banner-1000x250.jpg" width="600" height="150" /><br />
Old Dante or new Dante, cynics be damned&#8230; DmC is incredible. DmC, Capcom&#8217;s reboot of the Devil May Cry franchise launches today in retail stores as well as day-in-day digitally on PlayStation Network, and boasts the second-highest critical rating in franchise history. This is quite the feat considering that DmC was one of the main inspirations for the hack/slash genre and heavy hitting titles such as God of War. Below is a list of where all five DmC games currently stand in critical ranking:</p>
<p><a href="http://www.metacritic.com/game/playstation-2/devil-may-cry">Devil May Cry (2001)</a> &#8212; <strong>94</strong><br />
<a href="http://www.metacritic.com/game/xbox-360/dmc-devil-may-cry">DmC (2013)</a> &#8211; <strong>86</strong><br />
<a href="http://www.metacritic.com/game/playstation-3/devil-may-cry-4">Devil May Cry 4 (2008)</a> &#8212; <strong>84</strong><br />
<a href="http://www.metacritic.com/game/playstation-2/devil-may-cry-3-dantes-awakening">Devil May Cry 3 (2005)</a> &#8212; <strong>84</strong><br />
<a href="http://www.metacritic.com/game/playstation-2/devil-may-cry-2">Devil May Cry 2 (2003) </a>&#8211; <strong>68</strong><br />
<img class="wp-image-435 alignleft" alt="Screen shot 2013-01-15 at 9.34.10 AM" src="http://www.thepowerreview.com/wp-content/uploads/2013/01/Screen-shot-2013-01-15-at-9.34.10-AM.png" width="294" height="151" /></p>
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		<title>Guild Wars 2&#8242;s Sales Break 3-Million</title>
		<link>http://www.thepowerreview.com/2013/01/15/guild-wars-2s-sales-break-3-million/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=guild-wars-2s-sales-break-3-million</link>
		<comments>http://www.thepowerreview.com/2013/01/15/guild-wars-2s-sales-break-3-million/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 17:23:45 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[PC/Mac]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.thepowerreview.com/?p=431</guid>
		<description><![CDATA[Guild Wars 2 hit a milestone this morning in terms of sales, 3-million units. This is particularly impressive because of the model that Guild Wars chooses to represent, pay upfront and content is free. This means that their retention of players should be much higher than any subscription based MMORPG because of the lack fo [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter" alt="" src="http://cdn.gamerant.com/wp-content/uploads/Guild-Wars-2-Review.jpg" width="456" height="240" /></p>
<p>Guild Wars 2 hit a milestone this morning in terms of sales, 3-million units. This is particularly impressive because of the model that Guild Wars chooses to represent, pay upfront and content is free. This means that their retention of players should be much higher than any subscription based MMORPG because of the lack fo cost deterrent. Congratulations to ArenaNet for crafting a brilliant world and experience for the MMO community.</p>
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		<slash:comments>2</slash:comments>
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		<title>Dungeon Crawling Social Network for PS Vita gets English Trailer</title>
		<link>http://www.thepowerreview.com/2013/01/15/dungeon-crawling-social-network-for-ps-vita-gets-english-trailer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dungeon-crawling-social-network-for-ps-vita-gets-english-trailer</link>
		<comments>http://www.thepowerreview.com/2013/01/15/dungeon-crawling-social-network-for-ps-vita-gets-english-trailer/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 16:37:39 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[KURO]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[TORO]]></category>

		<guid isPermaLink="false">http://www.thepowerreview.com/?p=424</guid>
		<description><![CDATA[Be jealous of Japan, very jealous! They have a free social network for PS Vita that is a dungeon crawling RPG packed with what looks like a lot of potential.  The trailer was taken from the Hong Kong PlayStation Store, but I wouldn&#8217;t hold my breath for this to come stateside. We can always hope, [...]]]></description>
				<content:encoded><![CDATA[<p>Be jealous of Japan, very jealous! They have a free social network for PS Vita that is a dungeon crawling RPG packed with what looks like a lot of potential.  The trailer was taken from the Hong Kong PlayStation Store, but I wouldn&#8217;t hold my breath for this to come stateside. We can always <del>hope</del>, <del>pray</del>, <del>dream</del>, cry&#8230;</p>
<p>I&#8217;ve reached out to SCEA for comment on localization, and will update the story accordingly based upon their response.</p>
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		<slash:comments>0</slash:comments>
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		<title>Breaking Down AIAS DICE Nominations: Top Games and Publishers</title>
		<link>http://www.thepowerreview.com/2013/01/14/breaking-down-aias-dice-nominations-top-games-and-publishers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=breaking-down-aias-dice-nominations-top-games-and-publishers</link>
		<comments>http://www.thepowerreview.com/2013/01/14/breaking-down-aias-dice-nominations-top-games-and-publishers/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 20:55:44 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[AIAS]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[DICE]]></category>

		<guid isPermaLink="false">http://www.thepowerreview.com/?p=410</guid>
		<description><![CDATA[The Academy of Interactive Arts and Science&#8217;s D.I.C.E. Awards are in their 16th year, and have always been a major bragging right amongst developers. Traditionally skewing toward independent and more risky to publish titles, these awards tend to honor and showcase exceptional talent from teams that might fall out of the spotlight by judging on [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter  wp-image-415" alt="dice222" src="http://www.thepowerreview.com/wp-content/uploads/2013/01/dice222.jpg" width="488" height="226" />The Academy of Interactive Arts and Science&#8217;s D.I.C.E. Awards are in their 16th year, and have always been a major bragging right amongst developers. Traditionally skewing toward independent and more risky to publish titles, these awards tend to honor and showcase exceptional talent from teams that might fall out of the spotlight by judging on criteria such as sound design.</p>
<p>To get a better understanding of these awards and where different publishers/developers netted out, here&#8217;s a break down by game and publisher.</p>
<p><strong>Nominations by Publisher</strong></p>
<p>Sony Computer Entertainment &#8212; <strong>25</strong><br />
Microsoft Studios &#8212; <strong>15</strong><br />
Ubisoft &#8212; <strong>13</strong><br />
Electronic Arts &#8212; <strong>10</strong><br />
2K &#8212; <strong>10</strong><br />
Activision/Blizzard &#8212; <strong>9</strong><br />
Telltale Games &#8212; <strong>8</strong><br />
Square Enix &#8212; <strong>5</strong><br />
Bethesda Softworks &#8212; <strong>5</strong><br />
Nintendo of America &#8212; <strong>4</strong></p>
<p><strong>Nominations by Game</strong></p>
<p>Journey &#8212; <strong>11</strong><br />
The Walking Dead: The Game &#8212; <strong>8</strong><br />
Far Cry 3 &#8212; <strong>7</strong><br />
Halo 4 &#8212; <strong>6</strong><br />
Borderlands 2 &#8212; <strong>5</strong><br />
Dishonored &#8212; <strong>5</strong><br />
Diablo III &#8212; <strong>4</strong><br />
Assassin&#8217;s Creed III &#8212; <strong>3</strong><br />
Call of Duty: Black Ops 2 &#8212; <strong>3</strong><br />
Hitman Absolution &#8212; <strong>3</strong><br />
Mass Effect 3 &#8212; <strong>3</strong><br />
Sound Shapes &#8212; <strong>3</strong><br />
The Unfinished Swan &#8212; <strong>3</strong><br />
XCOM: Enemy Unknown &#8212; <strong>3</strong></p>
<p>Additional entries with two or fewer nominations were omitted but can be found on the full listof categories and nominations <a href="http://www.interactive.org/images/awards/16th-Annual-D.I.C.E.-Finalists-For-Web.pdf">here</a>.</p>
<p>Congratulations to SCE and Journey for being the top nominated game and publisher for the 2013 Awards. The winners will be unveiled February 7th.</p>
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		<title>Multiplayer? I Didn&#8217;t Ask For This.</title>
		<link>http://www.thepowerreview.com/2013/01/14/multiplayer-i-didnt-ask-for-this/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=multiplayer-i-didnt-ask-for-this</link>
		<comments>http://www.thepowerreview.com/2013/01/14/multiplayer-i-didnt-ask-for-this/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 16:36:06 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
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		<guid isPermaLink="false">http://www.thepowerreview.com/?p=381</guid>
		<description><![CDATA[ Change. It signifies a healthy progression of ideas and a movement away from the past, but toward a different future. Change is a concept that rejects stagnation and embraces creativity regardless of whether it results in adoption or failure. Entire empires have risen or fallen simply based off of the concept of change, so by [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;"><img class="wp-image-382 aligncenter" alt="multiplayer" src="http://www.thepowerreview.com/wp-content/uploads/2013/01/multiplayer.jpg" width="538" height="188" /> Change. It signifies a healthy progression of ideas and a movement away from the past, but toward a different future. Change is a concept that rejects stagnation and embraces creativity regardless of whether it results in adoption or failure. Entire empires have risen or fallen simply based off of the concept of change, so by no means is it a meek six-letter word.<br />
<img class="size-full wp-image-390 alignright" alt="exclusive" src="http://www.thepowerreview.com/wp-content/uploads/2013/01/exclusive.jpg" width="163" height="162" /></p>
<p style="text-align: left;">The problem is that change disrupts establishment and spits in the face of the status quo. People fear what they do not understand, and in terms of gaming since its conception companies had only understood a single-player development model. So once multiplayer had established itself, it turned the world as we knew it on its head. Throughout the current generation of consoles, multiplayer has been the buzzword of choice so much so that even traditionally single-player only experiences have added multiplayer modes so that they wouldn&#8217;t go to market without that &#8220;check box&#8221; marked off. But is this really necessary? Can a game thrive in the current market without the inclusion of multiplayer, or have single-player only experiences simply died off?  The truth lies somewhere in the middle, because I believe that single-player (SP) and multiplayer (MP) audiences are often mutually exclusive when it comes to genres of games that they play.</p>
<p>Let me outline what exactly I mean by creating autonomous experiences and showcase different games that have both succeeded and failed in bridging the gap to court the multiplayer audience. Now more than ever, consumers have a variety of ways they can choose to spend their time regarding to playing games. Whereas some people look toward gaming as a reprieve from the outside world, others enjoy gaming for the opposite reason, to socialize.  These audiences have clearly defined expectations of what they want to get out of their gaming experience and there is little psychological desire to partake in the alternate mutually exclusive experience. Though this rule is not without exception, as often it is more dependent of the mood of the person playing whether they want a social or isolated experience.</p>
<p><img class="size-full wp-image-392 alignleft" alt="immersion" src="http://www.thepowerreview.com/wp-content/uploads/2013/01/immersion.jpg" width="198" height="132" />In order to pay proper respect to this, developers shouldn&#8217;t force contrary psychological aspects into franchises that has long been strictly single-player. Adding forced MP into a traditionally SP experience ruins the immersion of the game and more importantly tends to take development resources away from creating a cohesive title as good as it could possibly be. The way around this is by creating autonomous MP experiences set the in universe of traditionally SP franchises so that different audiences can enjoy them independently. (Final Fantasy) Conversely, an alternate route to take is to add subtle social aspects to traditionally SP experiences, (The Walking Dead, Persona 4 Golden) this pays both proper respect to the audience and also gives them something to compare and talk to their friends about in regard to the game.<br />
<img class="aligncenter" alt="" src="https://cdn.webshopapp.com/f/zza2th/bioshock-2-banner.jpg" width="610" height="130" /></p>
<p><strong>Bioshock 2 &#8211; </strong>This is the posterchild of what not to do with a franchise. The deep storyline and character development of the first game was all but tossed to the side as they ran off to develop a sequel without Ken Levine at the helm.  More importantly, multiplayer was thrown into a universe where it simply did not make sense, and it detrimentally hurt the development and resources for the single player campaign. Because of this, the majority of press and critics to this day still rarely acknowledge the game&#8217;s existence or importance within the franchise even at the eve of Bioshock Infinite&#8217;s release.</p>
<p><img class="size-full wp-image-389 alignright" alt="poster" src="http://www.thepowerreview.com/wp-content/uploads/2013/01/poster.jpg" width="178" height="162" /></p>
<p style="text-align: left;"><strong>The Walking Dead &#8211; </strong>Telltale did an extraordinary job of creating an emotionally moving SP experience that incorporated social metrics at the end of every chapter. Luckily they&#8217;ve been rewarded for their efforts with over 8.5MM sales for the series so far in what is arguably one of the best games of 2012. Another game in the universe is the upcoming (March 2013) The Walking Dead: Survival Instinct which is a primarily multiplayer focused experience. True to what I&#8217;m preaching, developers have done a very good job creating two different experiences in order to appeal to the widest possible range of audience.</p>
<p><strong>Final Fantasy &#8211; </strong>Though the last couple of installments in the franchise have been admittedly lackluster, Square Enix has stayed true to form in creating epic SP experiences for their audiences. While they&#8217;ve stepped away from their roots with FFXI and more recently FFXIV, these have been completely MP focused MMORPG experiences so as not to grey the space between these games and their SP focused ones. This has worked very well for Square considering that the possible backlash of a core Final Fantasy game that had an inclusion of MP would be potentially catastrophic.</p>
<p><strong>God of War &#8211; </strong>God of War: Ascension truly is the elephant in the room when it comes to this topic. The now seventh game in the franchise (if you count the little known <a href="http://en.wikipedia.org/wiki/God_of_War:_Betrayal">mobile title</a>) suddenly has added MP to the mix. Not only that, but it seems to be one of the primary focuses throughout the development cycle. This is evident considering that during the first press reveal of the game the only element shown was strictly MP, and even to this day there is a MP beta available on the PS Store without a SP demo in sight. Though developers will be quick to say that no resources have been taken off of the SP campaign in order to focus on the inclusion of MP, it is slightly worrisome that within two-months of its launch, very few elements have been revealed regarding the core SP experience.</p>
<p>Overall, there seems to have simply been an overcompensation in the industry to try to appease the multiplayer audiences. Developers are forgetting their roots, and publishers are unwilling to take risks in backing titles that don&#8217;t have the appeal of a &#8220;Call of Duty&#8221;. Rather than innovating, the industry seems to be too focused on reinventing the wheel to the point that entire genres of games have been lost. It is important to bear in mind the past as you&#8217;re looking toward defining the future. SP games have been a part of the industry from the beginning and have an extremely defined market sector, so to ignore this group would be foolish of any publisher that is looking to be successful.</p>
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